

Your investment supports our team so that we can create better products sooner and provide you with timely support now. We document our products and help you to get the best out of them and Unity with over 100 video tutorials on our YouTube channel. All upgrade money is fed back to the team to ensure that we can continue to update, grow and support our products and customers over time.Īt Procedural Worlds, we create quality products that are easy to use, nicely integrated and well supported. You are not obliged to update to newer versions of our products if you do not need to, however old versions of our products will not be supported on new versions of Unity. For example CTS 2019 will be enhanced and supported for the full Unity 2019 product cycle.

These upgrades are aligned to the major Unity versions they support. Pegasus works with your favorite terrain, building, dungeon or cave, and is extensible and scriptable.Įvery year as we further develop our products we will charge a nominal upgrade fee which is usually around 20% of the normal purchase price for the next major release of our software. – Extensible trigger system to add custom behaviors – Visualize your flythrough in edit mode – Avoid ground terrain or mesh collisions – Local avoidance system enable characters to traverse your scene without navmeshes – Animate characters as they follow paths, with formation support – Control cameras, animals, vehicles, humans, npcs, anything! While simplicity and ease of use have been a key driver in the development of Pegasus, this has not come at the cost of power. In fact, with the new character controller system, you can drive a squad of soldiers through your scene as easily as a flock of birds, a herd of deer or a group of tanks (check out the second video).

Welcome to Pegasus, the path based driver/animation controller system for Unity 3D.įrom a cut-scene camera to mobs of characters and monsters Pegasus makes it easy to drive anything along a path!
